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Post by Unlockable on Feb 21, 2015 14:56:30 GMT
What would people like to see and be willing to engage in? I have a few ideas for roleplay events and storylines. Obviously, it's the players who dictate the story but I'm sure Kaliba and I will be there to throw some spanners into the works.
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Post by maxghandi on Feb 21, 2015 15:33:11 GMT
For me just some interesting events and enemies. Maybe a system for guild wars could be interesting. Another system in which people can be labeled good or evil depending on the guild they belong to the magic they have and what they have done. Lastly a NPC system in which guilds can take on quests from NPCS, and doing these quests can change something that will happen later in the stor(i.e. some guild takes a quest from a mysterious NPC they retrieve the item for said NPC but the NPC actually turns out to be evil, and was building some device to resurrect Avalon or something.) And for me personally (it most likely wont get implemented) the Logi and Karura NPCS that I learn Imp Magic from(I.E. magic form their respective elements), and a string or personal quests for me .(gain might not be implemented, but their could be personal quests for the people who bothered to actauly write their own background on the forums, so it doesn't seem like their ideas went to waste.)
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logi
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Post by logi on Feb 21, 2015 19:18:20 GMT
I think we should add a system for families eg:The Dragneel family, The Scarlet family (From fairy tail XD but don't use em ;3) Also we should add a marriage system and some fun events eg(These will be imaginable and fun):Capture the Flag,World Domination, Planet Conquest and Spread the Magic Disease Most likely be a guild and a guild house which have Rank type mission also including Solo mission board or a Team Mission board. (Plus they can't be the same mission or that would be tooo easy)
New Guild Names: The Wildcats, The Phantom Pilos, The Fairy Asterian.
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Post by kurokawaraito on Feb 26, 2015 16:57:36 GMT
To the storylines... I think we should have the Magic Council again like in the old game. A raid event, of a NPC dragon/s-class wizard with OP stats, where everyone would have to work together to defeat it. I'll suggest more stuff once I think of it.
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Post by Kaliba on Feb 26, 2015 17:27:44 GMT
I'm going to work on adding some default ranks that can be set in the game once the magic and crafting is complete.
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Post by sigannytecrow on Feb 28, 2015 23:39:19 GMT
I think you should establish a Magic Council as Kuro stated with NPC raids also in agreement. That would cause a bond between players of the realm. I think you should also impliment a Guild Games event on a weekly/monthly basis where you gather all the registered guilds together for competitions of grand design(RP only). This will cause players to find incentive in joining into world RP and give incentive to join a Guild. I do however think that you shouldn't allow all the players to join a single guild as that would ruin the experience. So perhaps give a small limit on how many members a Guild can have at a certain Guild Level. You can come up with a way to level up guilds in your own manner. Something that requires work and not random spamming invites or OOC crap. This game is called Guilds of Magic so I think the story should revolve around the Guilds. Story-wise I believe you should create a Capital City for the entire kingdom. This gives a base story for the land itself. It isn't like we just poof into an inn and walk outside to find nothing but woods/desert/mountains...Perhaps a few smaller cities/towns would give players an easier time in RP. Granted I don't believe we should be limited in our own Creations since the world is vast and should be capable of alteration. For now I am out of ideas(Just got home from a dedication and I'm tired) so I'll let you know if I come up with more.
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Post by kurokawaraito on Mar 1, 2015 16:26:47 GMT
I agree with the guild games event being implemented on a weekly/monthly basis, except I disagree with the rp only factor. Since the Guild Games would involve many guilds, it would take way too much time from the players, either making some having to leave in the middle of it or not even being able to participate. Restricting the guild members number isn't a bad idea but I don't really think that all players would join a single guild, it never happened in the past, doubt it will happen now. I think the map's size is good as it is, and think that it should be larger in the future, making it able to have different kingdoms. I believe the map's size will allow you to actually explore the world and find some secret stuff. The game only has an inn and starts near the woods because it's in alpha, in the old game we had a lot more and I'm sure we will have more and better from the old game, we just have to be patient.
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logi
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Post by logi on Mar 1, 2015 17:41:13 GMT
I think you should make Guild Magic Games not because its in fairy tail but since there would be so much guilds. And you should add a war system for guilds. The losing guild should be disbanded.
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Post by kurokawaraito on Mar 1, 2015 20:30:12 GMT
A war system for guilds where the loser guild is disbanded? That makes no sense to me.
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Post by sigannytecrow on Mar 2, 2015 5:16:11 GMT
Yeah that is punishment not something that would be in a friendly Game. In fact there shouldn't be a punishment since you don't get a limb cut off for losing an Olympic Event >.> What were you thinking man?
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logi
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Post by logi on Mar 2, 2015 18:38:12 GMT
I don't know it happens XD
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Post by kurokawaraito on Mar 3, 2015 14:55:36 GMT
Regarding the actual storyline. I believe that there should be different kingdoms since I don't really think that guilds want to be that close to each other. Being close to each other can cause problems more often like destroyed buildings and accusing other guild of it, causing a great pain in the ass for everyone. I remember we had some sort of kingdoms (we could also select the kingdom we would spawn at) in the old version of this game and it worked quite well.
To begin the storyline, I believe that releasing the first guild tournament would be quite an incentive for people to start roleplaying and gathering people for their guilds, while training and getting ready for it. The tournament prize could be either a nicely and big pre-built guild house or skill/perk points. It could also be a tome/book with a certain type of magic.
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logi
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Post by logi on Mar 3, 2015 17:01:58 GMT
Or a guild dragon XD
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Post by sc3ptr3 on Mar 16, 2015 5:42:15 GMT
Honestly? I agree that we should have a system of Guild Wars and marriage. I think it would be cool if we had a decent karma system to where not only are we rewarded for rp, but we gain karma towards a certain alignment such as Good, Evil and Neutral. The area's between Good and Neutral are obv the Good sides of Neutral. Same with area's between Neutral and evil. As for the Guild Magic Games or whatever, I think that it would be fun. I think that there should also be a Grand Wizard Games. And instead of it all happening at once, each game would happen once a day. Maybe each Guild can have a mascot. Like Fenrir's Fang = Dire Wolf. Crolite's Cat's = Giant Tiger maybe? MystRaven = A tamed ride-able Raven perhaps? IDK xD Just idea's. I think there should be kingdom's as suggested before. One Kingdom per Approved Guild. I think that there should be 1 Major Guild per Kingdom along with some much smaller guilds that hang around the Kingdom. Maybe 3 Minors? idk. I agree that there should be a Magic Council. But idk if it should be Player-made. It would lead to people being op. I do think there should be Guild Games. But it would be just for fun. The top winners would recieve things for their Guild. I don't think that there should be a leveling system for the guilds. I think that there should just be a cap per guild and as the pb raises, so does the cap. I also think that there should be mask's or atleast way's to hide your identity like how Jellal hid his identity and took on the name Mystogan.
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logi
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Post by logi on Mar 16, 2015 20:58:37 GMT
XD lemme correct that Mystogan is Edolas Jellal... Jellal is who he is not mystogan.
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