Post by kurokawaraito on Feb 26, 2015 14:28:59 GMT
For now these are some suggestions, but I'll be sure to make a lot more as I figure out what would be good for the game.
Training System:
Str - Punching Bag / Punching Trees / Sparring (Stat focus to Str)
Dura - Weight Training / Sparring (Stat focus to Dura)
Dex - Reading Books
Power - Using your techniques (Stat focus to power)
Willpower - Using your techniques (Stat focus to willpower)
Speed - Threadmill / Running (Running if stamina system is implemented)
Abilities Suggestions:
Regular Abilities:
Spar - Attack delay is currently too much, therefore I think a Spar ability should be added, the player next to the one that used would be sent a message saying if he wants to spar, if he agrees they spar until their Mana/Health or Stamina (If you implement a stamina system) runs out.
Run - (Only if stamina system is implemented) Makes one's movement speed be a lot faster but consumes stamina as you use it.
Aging System Tweak:
I believe that either we do not need this or it's going way too fast. A year would be reasonable to pass within a week/two weeks or 12 days/24 days in my opinion.
Inventory/Warehouse:
A limited inventory for players that could be increased only by certain people that have magics around it (Armor, Key, Mask, etc).
A Guild Warehouse or Town Warehouse where you can store your items (To compensate the limitation of the inventory).
Professions:
I believe Kaliba wanted to implement professions in this game, so I think a building profession would be cool. I know some people can build in game and it's available to everyone if Kaliba wishes to. But the builder profession would reinforce the buildings making them more durable or indestructible against any attacks, and also be able to build things that others can't.
Magic:
Secondary/Utility Type Magic:
I've always felt that some magics are more like secondary or utility ones, therefore I think they shouldn't be added as an option to be obtained right at the beginning, but be obtainable through methods like NPC trainers, Magic Tomes or something of the sort.
Also, things like Key Magic, Mask Magic and Ring magic should be allowed for everyone to use, since it's the "equipment" itself that has a certain type of magic inside it.
With that some types of keys/masks and rings with stronger/rarer spells could be more difficult to find and obtainable through quests or by finding them throught the world.
New Magic Type Names:
Since this game is not supposed to be what Fairy Tail is an be more towards originality, I believe the so called Lost Magics could have another name like Forgotten Magic/Taboo Magic/Archetype Magic. Something like that (horrible naming sense).
Training System:
Str - Punching Bag / Punching Trees / Sparring (Stat focus to Str)
Dura - Weight Training / Sparring (Stat focus to Dura)
Dex - Reading Books
Power - Using your techniques (Stat focus to power)
Willpower - Using your techniques (Stat focus to willpower)
Speed - Threadmill / Running (Running if stamina system is implemented)
Abilities Suggestions:
Regular Abilities:
Spar - Attack delay is currently too much, therefore I think a Spar ability should be added, the player next to the one that used would be sent a message saying if he wants to spar, if he agrees they spar until their Mana/Health or Stamina (If you implement a stamina system) runs out.
Run - (Only if stamina system is implemented) Makes one's movement speed be a lot faster but consumes stamina as you use it.
Aging System Tweak:
I believe that either we do not need this or it's going way too fast. A year would be reasonable to pass within a week/two weeks or 12 days/24 days in my opinion.
Inventory/Warehouse:
A limited inventory for players that could be increased only by certain people that have magics around it (Armor, Key, Mask, etc).
A Guild Warehouse or Town Warehouse where you can store your items (To compensate the limitation of the inventory).
Professions:
I believe Kaliba wanted to implement professions in this game, so I think a building profession would be cool. I know some people can build in game and it's available to everyone if Kaliba wishes to. But the builder profession would reinforce the buildings making them more durable or indestructible against any attacks, and also be able to build things that others can't.
Magic:
Secondary/Utility Type Magic:
I've always felt that some magics are more like secondary or utility ones, therefore I think they shouldn't be added as an option to be obtained right at the beginning, but be obtainable through methods like NPC trainers, Magic Tomes or something of the sort.
Also, things like Key Magic, Mask Magic and Ring magic should be allowed for everyone to use, since it's the "equipment" itself that has a certain type of magic inside it.
With that some types of keys/masks and rings with stronger/rarer spells could be more difficult to find and obtainable through quests or by finding them throught the world.
New Magic Type Names:
Since this game is not supposed to be what Fairy Tail is an be more towards originality, I believe the so called Lost Magics could have another name like Forgotten Magic/Taboo Magic/Archetype Magic. Something like that (horrible naming sense).